Types
of Race Start
Heads
Up - This is where each car starts at the same
time and the first to reach the quarter mile is the winner.
The Green light on the Christmas Tree comes up for them both
at exactly the same time. The reaction of the driver to the
light can really make the difference to the race. One driver
may actually get a higher speed but lose the race because
he was slower off the start.
Handicap
- Here the drivers get the Green light at different times.
When you have two different class cars racing against each
other the handicap assists in giving an even race. It is really
amazing to watch a car get this headstart and then the other
car catch it and beat it. You would swear there is no way
he can catch up, but they do and sometimes they win. It really
is 50/50!
Types
of Races
Fixed
Index
- Here the driver nominates an ET which is referred to as
an 'Index'. The driver must not do better than their ET. If
they do they are disqualified. It is run the same way as an
E.T. Bracket.
DYO
Dial Your Own - This is where the driver nominates his own
time. After qualifying rounds the driver nominates the time
they consider they can achieve consistently. When racing DYO
they use the 'Handicap' method on the Christmas Tree, with
the handicap calculated from the difference in the selected
times of each driver.Dial-ins. For example, car A has been
timed at 15.98, 16.02 and 16.99 seconds for the quarter-mile,
and the driver decides that a dial-in of 16.00 is appropriate.
Meanwhile, the driver of car B has recorded elapsed times
of 13.47, 13.52, and 13.56 on the same track and he has opted
for a dial-in of 13.50. Accordingly, car A will get a 2.5
second head start over car B when the Christmas Tree counts
down to each cars starting green light. This puts the emphasis
on driver reaction
Factored
- Here each class of car is given a "factor" which
is based loosely on the National and Local strip records.
So when two vehicles from different classes race the car's
factor is applied to the christmas tree to give the handicap
start. Breakouts are not applicable for factored racing and
hence the fastest the vehicle runs in comparison to its factor,
the more likely it will win.
E.T.
Brackets - A bracket is assembled from vehicles
using ETs (Elapsed Time) normally within a 1/2 or 1 second
range. With this system, a specific ET is given as the breakout
and any cars running under this time are disqualified. A bracket
drag race is a straight-Line acceleration contest between
two cars, usually starting at different times, from a standing
start over a specified distance, usually a quarter mile or
an eighth mile.If both cars breakout then the car
which breaks out with the greater time is disqualified. The
'Heads Up' Christmas Tree is used for this type of race.
Bracket,
or ET, racing is a great way to get into the sport of drag racing.
You don't need a lot of money or special equipment to get started,
but it helps to know "the basics."
Getting
Started. The
best way to get your feet wet is to go to a "test and
tune" session (most tracks have them weekly). For a small
fee, you can practice your starting line procedure, learn
how the car reacts to tuning changes, and make passes down
the track without the pressure of racing against someone.
You
should also take time to watch how other racers do things, and
most importantly, ask questions. Most racers will be happy to
give you pointers on improving your technique.
Competing.
When
you’re ready to race against other people, you can compete
in your track's weekly series. Your car will be put in a category,
or class, based on the elapsed time of your car. Top speed
is not a factor in bracket racing.
You will
need to determine how quick you think your car will be. This
is called the dial-in. When you are matched up with another
car, the dial-ins is compared and the slower car is given
a head start equal to the difference between the two. To win,
you want to run as close to your dial-in as possible without
going faster, or "breaking out".
You
can also win if both cars run faster than the dial-ins (called
running under) and you are closest to your dial-in. If both
of you get down the track exactly at your dial-in or have
the same break out, the driver who reacted quickest to the
Christmas Tree-called reaction time, or RT-wins the race.
Here are possible outcomes for a race between Car A with a
14.50 second dial-in and Car B with a 15.25 second dial-in:
Car A runs
14.55 seconds; Car B runs 15.35 seconds Car A wins (runs closest
to dial-in without breaking out)
Car A
runs 14.40 seconds, Car B runs 15.20 seconds Car B wins \both
cars run under, and Car B runs closestto
dial-in)
Car
A runs 14.50 seconds with .510 RT, Car B runs 15.25 seconds
with .505 RT Car B wins (runs at dial-in, has better reaction
time)
Where
can I race
Chances
are, there is an NHRA-sanctioned drag strip within a couple
hours' drive time from you. You can find the nearest NHRA
sanctioned track by contacting them at 1-626-914-4761 or online
at www.nhra.com. LaFiebre.net is here to help you too. We
will list racetracks in your area were you can practice Race
Track Locator. We hope this primer helps you understand
the basics of bracket racing. Once you make that first run
down the track, you'll be hooked for life!
The
Track
Burnout
Box Small depressions
in the track surface just before the starting line which are
sprayed down with water. Now as much as the guys make sure these
are spectacular to watch they do them because they are very
necessary. When a tire is cold it does not have much traction,
so what the burn out does is heat up the tire. The heat in the
tire helps the car hold the track. They really are great to
watch as well though, some of the cars are over half way down
the track before they stop. After they have done a burn out
one of the crew will guide them back right over their original
tire tracks.
Then
they do a dry hop and go into staging. The dry hop tells the
driver how much traction they have. You could say it is an
extremely short burn out, and being so short they don't actually
smoke the tires. When they put the power down if the wheels
don't spin then they know they have good traction and they
should get an excellent launch. However if they spin they
know if they put too much power into the launch they will
probably spin again and so they won't go very far very fast.
They need to get the traction, so will compensate for the
spin by letting off the power a bit to give the tires a chance
to grab hold of the track.
A car
is allowed to do two burnouts across the start line, but that
have a maximum time of 2 minutes to do this in. The 2 minutes
starts when the first burnout is performed by either of the
racers. At the end of the 2 minutes and once one car is stages
the remaining car will have a maximum time of 30 seconds to
stage.
Christmas Tree in
Drag Racing is a tree of lights which work through infra red
light beams. There is a set of lights for each lane. In simple
terms, the Tree is a set of vertical lights that gives the driver
a visual countdown to the start of a race. Referring to the
illustration, the lights are as follows, from top:
Stage
Indicator Lights Pre
-stage
is the yellow bulbs that warn you when you are getting close
to the starting line.
Staged
is the second set of round yellow bulbs that tell you when
you are on the ready to race position light. The bulbs light
up when the front wheels of the car cross a beam of light
that goes to a set of photocells. These cells trigger the
timer when the car leaves the light beam.
Countdown
Lights.
Then
we have three amber floodlights that count down to the green
"go" light. There are two types of countdowns, or
starts.
Pro
Start flashes all three lights simultaneously,
with a .400 second difference between the amber and green
lights. This is called a Pro
or .400
Tree.
Bracket
Start flashes one light at a time, with a .500 second
difference between the last amber and the green light. Also
called a Sportsman
Tree. For drivers who are in the 'Dial
Your Own' category the amber lights countdown one
at a time. Next is the light we are all waiting for.
Green
Light
This is the one you're waiting for. When the green light flashes,
it means you're free to mash the gas pedal and make a run.
This is called the launch.
Red Light
Lastly
we have the bottom light which is red. If this bottom bulb flashes,
you're out. The red light will go off when you leave the starting
line before the green light is activated, resulting in a disqualification.
Known as red lighting, this action automatically gives the win
to your opponent.
Most drivers
try to begin their launch just as the last of the three amber
lights goes off. That puts the car in motion when the green
light activates. This is where most bracket races are won or
lost, so time practicing your staging and launching techniques
is time well spent.
Timing
methods.
Two seperate performances are monitered for each run: the
elapsed time and the speed. Upon leaving the staging beams,
each vehicle activates a elapsed time clock which is stpped
when the same vehicle reaches the finish line. The start to
finish clocking is the vehicles elapsed time (E.T.), which
serves to measure performance. Speed is measured in a 66-foot
"speed trap" that ends at the finish line. Each
lane is timed independently.
Pre-staged beam.
A light-source-to-photocell connection (one per lane) triggers
the prestage beam when the driver is approximately seven inches
from the starting line.
Stage
beam. The beam controls the final staging and timing
in each lane. A race cannot be started until both racers are
fully staged.
Interval
timers. A secondary timing system, with beams located
at 60, 330, 660, and 1000 feet, records E.T.s for the racers
benefit. A 66-foot speed trap also is set at the 660-foot
mark.
Speed
trap and E.T. time-clock beams. The first of these
beams is located at 66 feet before the finish line and is
used to trigger the speed trap clocks. A second beam, located
at the finish line, shuts off both the speed and elapsed time
clocks in addition to triggering a win indicator.
Lane
Choice is
something every driver likes to have. Now I am asking a few
drivers why they choose a specific lane to be able to let you
know, but I can tell you now how they get the choice.
In the
first round, the competitors with the higher qualifying position
get lane choice.
In
subsequent rounds it depends on the type of race they are
in:
For
'heads-up' the racer with the lower ET from the previous round
gets the choice.
In 'factored handicap' the previous round winner whose ET
was lowest in comparison to its factor gets lane choice.
In
DYO it is actually up to the promoter of the event.
Practice
Tree.
Download this demo version of a drag racing christmas tree
for getting a good reaction time at the starting line (better
known as cutting a light) all starts with the Christmas Tree.
A "good light," will give you a big advantage over
your opponent, especially if you are running the slower car.
Some guys, are known for their consistently quick reaction
times. More programs below.

Mile
Per Hour Timer.
Also known as the speed trap, this timer is located 66 feet
before the finish line. It records the car's average speed
between it and the finish line. This is the mile per hour
figure on your time slip.
Finish
Line. When
you cross the light beam at the end of the quarter- mile,
you stop the ET clock. The amount of time (in seconds) between
when the timer was activated and when it stopped is the ET
figure on the time slip.
Shutdown
Area. Beyond
the finish line is the shutdown area, usually a quarter-mile
or more in length, where you can safely slow the car down
to take the turnout that takes you to the time slip booth.
If something goes wrong and you can't stop the car, most tracks
have a sand trap, net, or other setup at the end of the shutdown
to stop you.
The
Times slip.
After
you make a run, the guys in the little booth at the end of
the track will hand you a piece of paper with numbers
all over it. This paper is called the time slip.
The time
slip provides a wealth of information about a run. It tells
you how well you launched, how quick and fast you went at
various points on the track, and what your final ET
and mile per hour were. And if you were racing against an
opponent, the time slip tells you
how he did, too.
Lane.
Shows
which lane you are in.
Car
Number. Most
cars are assigned numbers at official races.
Class.
Marked
if running in an official race. Not used for "test and
tune" sessions.
Dial-In.
This
is the elapsed time you think your car will run
Reaction
Time. This
tells you how quickly you reacted to the green light on the
Christmas Tree. In this case, it is set as a .500 second or
sportsman Tree. You want your RT to be at or as close to .500
as possible. If you react faster than that, you've just red
lighted.
60,
330, 118, MPH, and 1000 ET and MPH Times.These
figures give you the elapsed times at the 60-foot, 330-foot,
660 foot or eighth mile, and 1 ,000 foot marks. You also get
t mile per hour figure at the 660-foot mark, which is half-track.
1/4
and MPH Quarter Mile ET and MPH.
These
are your finishing elapsed time and mile per hour numbers.
When it comes to bragging rights, these are the ones that
count!
Software Downloads:
Practice
Tree
Download this demo version of a drag racing
christmas tree.
DragStrip
Plus
This program takes every aspect of the complete combination
of your car and
drivetrain into consideration to give you a detailed list
of what is to be expected
from your car and what you can do to improve it. This is extremely
accurate.
PC
Dyno
Here is one of the quickest and easiest ways to calculate
actual rear-wheel horsepower. Very easy to use and accurate.
CamQuest
This
cool utility from CompCams will tell you anything from effective
gear ratio to calculating the proper CFM carburetor needed for
any engine combo. A MUST HAVE!! (must extract to floppy and
install from floppy)
Car
Test
For what it's worth, this is a pretty neat shareware program
that will show you
things like horsepower curves of a specific vehicle or allow
you to enter yours.
